THE INFLUENCE OF QUIZWHIZZER-BASED PROBLEM BASED LEARNING ON STUDENT ACTIVITY IN HISTORY SUBJECTS AT SMA NEGERI 7 SURABAYA
Pentingnya pembelajaran yang menekankan aktifitas siswa terletak pada pengembangan potensi mereka, sebab hal ini mengalihkan tanggung jawab belajar kepada siswa dan mendorong mereka untuk menggali potensi yang dimiliki. Dalam mewujudkan hal tersebut pentingnya guru menggunakan model pembelajaran yang sesuai. Penggunaan model Problem Based Learning merupakan salah salah satu metode pembelajaran di mana murid secara aktif terlibat dalam proses belajar. Mereka diberikan sebuah masalah yang harus diselesaikan dengan bersama-sama. Metode ini meningkatkan efektivitas belajar sebab siswa dapat membangun ide melalui interaksi sosial dan mengembangkan kemandirian dalam pembelajaran. Selain itu, guru juga perlu menggunakan media interaktif menunjang keaktifan siswa pada pembelajaran. Quizwhizzer merupakan website yang dirancang untuk meningkatkan pengalaman pembelajaran dalam kelas melalui gamifikasi yang dapat meningkatkan keaktifan siswa. Penelitian ini menggunakan penelitian kuantitatif dengan menggunakan desain One-Shot Case Study. Penggunaan model Problem Based Learning berbasis Quizwhizzer dapat meningkatkan keaktifan siswa pada mata pelajaran sejarah materi proklamasi di SMA Negeri 7 Surabaya. Terlihat dari hasil perhitungan uji-t menggunakan One Sample T test mendapatlan nilai signifikansi (sig.2-tailed) 0.000 ≤ 0.05, dengan demikian Ha diterima dan H0 ditolak. Penggunaan model Problem Based Learning berbasis Quizwhizzer terhadap keaktifan memiliki pengaruh sebesar 69%.
Kunci: problem based learning, quizwhizzer, keaktifan
The importance of learning that emphasizes student activity lies in developing their potential, because this transfers responsibility for learning to students and encourages them to explore their potential. In realizing this, it is important for teachers to use appropriate learning models. The use of the Problem Based Learning model is a learning method where students are actively involved in the learning process. They are given a problem that must be solved together. This method increases learning effectiveness because students can build ideas through social interaction and develop independence in learning. Apart from that, teachers also need to use interactive media to support student activity in learning. Quizwhizzer is a website designed to improve the learning experience in the classroom through gamification which can increase student activity. This research uses quantitative research using a One-Shot Case Study design. The use of the Quizwhizzer-based Problem Based Learning model can increase student activity in the history subject of proclamation material at SMA Negeri 7 Surabaya. It can be seen from the results of the t-test calculation using the One Sample T test that the significance value (sig.2-tailed) is 0.000 ≤ 0.05, thus Ha is accepted and H0 is rejected. The use of the Quizwhizzer-based Problem Based Learning model on activeness has an influence of 69%.
Key: problem based learning, quizwhizzer, activeness