Analisis Pengaruh Game Online Free Fire Terhadap Perilaku Sosial Siswa Kelas IV SD
Analysis of the Effect of Free Fire Online Game on Social Behavior of Class IV Elementary School Students
Tujuan dari penelitian ini adalah (1) untuk mengetahui realitas penggunaan game online free fire pada siswa kelas IV SD, (2) untuk mengetahui pendapat siswa kelas IV SD dalam mengartikan pengalamannya selama bermain game online free fire, (3) untuk mengetahui dampak game online free fire terhadap perilaku sosial siswa kelas IV SD, (4) untuk mengetahui solusi yang diberikan guru dan orang tua terhadap adanya game online free fire yang mempengaruhi perilaku sosial siswa kelas IV SD. Penelitian ini menggunakan metode kualitatif deskriptif dengan pendekatan studi kasus. Teknik pengumpulan data yang digunakan meliputi wawancara, observasi, dan dokumentasi. Hasil penelitian menunjukkan bahwa (1) realitas penggunaan game online free fire pada siswa kelas IV SD kebanyakan dari mereka pernah dan sering bermain game online free fire; (2) pendapat siswa dalam mengartikan pengalamannya selama bermain game online free fire yaitu game nya seru, menyenangkan dan membutuhkan kerjasama dalam tim saat memainkannya, namun kadangkala mereka kesal saat kalah dalam permainan sehingga membuat mereka bermain lagi dan lagi; (3) terdapat dampak positif dan dampak negatif dalam bermain game online free fire, dampak positif di antaranya : daya fokusnya tinggi, dapat berbahasa asing, dan memiliki banyak teman. Sedangkan dampak negatifnya lebih ke dampak perilaku sosial anak diantaranya: anak gampang emosi, tidak mendengarkan perintah orang tua, suka menyendiri, sopan santun kurang, dan kesulitan mengatur waktu belajar; (4) solusi dari dampak game online free fire terhadap perilaku sosial siswa kelas IV SD yaitu sebagai pendidik : lebih sering mangajak diskusi kelas, apabila terdapat laporan penyimpangan perilaku sosial pada anak, pihak sekolah akan memanggil yang bersangkutan untuk diberi arahan dan bimbingan lebih, Sedangkan solusi sebagai orang tua : membatasi waktu anak dalam memegang gadget, melatih anak disiplin waktu, mengingatkan anak untuk beraktifitas lain yang bermanfaat.
Kata Kunci: Game Online, Perilaku Sosial, Free Fire
The purposes of this study are (1) to determine the reality of using free fire online games in fourth grade elementary school students, (2) to find out the opinions of fourth grade elementary school students in interpreting their experiences while playing free fire online games, (3) to determine the impact of online games. free fire on the social behavior of fourth grade elementary school students, (4) to find out the solutions given by teachers and parents to the free fire online game that affects the social behavior of fourth grade elementary school students. This research uses descriptive qualitative method with a case study approach. Data collection techniques used include interviews, observation, and documentation. The results showed that (1) the reality of using free fire online games in fourth grade elementary school students most of them had and often played free fire online games; (2) students' opinions in interpreting their experience while playing free fire online games, namely the game is fun, fun and requires teamwork when playing it, but sometimes they get annoyed when they lose the game so that they make them play again and again; (3) there are positive and negative impacts in playing free fire online games, the positive impacts include: high focus power, can speak foreign languages, and have many friends. While the negative impact is more on the impact of children's social behavior including: children are easily emotional, do not listen to parental orders, like to be alone, lack manners, and have difficulty managing study time; (4) the solution to the impact of free fire online games on the social behavior of fourth grade elementary school students, namely as educators: more often invite class discussions, if there are reports of deviations in social behavior in children, the school will call the person concerned to be given more direction and guidance, while solutions as parents: limiting children's time in holding gadgets, training children to be disciplined in time, reminding children to do other useful activities.
Keywords: Online Games, Social Behavior, Free Fire