Perancangan Video Motion Graphic Tentang Bahaya Narkoba Sebagai Media Edukasi Bagi Siswa SMP Di Surabaya
Motion Graphic Video Design About the Dangers of Drugs as Educational Media for Middle School Students in Surabaya
Pada tahun 2017, Badan Narkotika Nasional bidang Pencegahan dan Pemberantasan Penyalahgunaan dan Peredaran Gelap Narkoba (P4GN) mencatat sebanyak 3.376.115 orang yang terlibat kasus penyalahgunaan narkoba di Indonesia. BNN Kota Surabaya mencatat 41 dari 400 siswa dari 10 sekolah SMP dan SMA di Surabaya terjerumus kasus penyalahgunaan narkoba. Konflik rumah tangga, beban psikologis, hingga kurangnya pemahaman remaja mengenai narkoba menjadi sebab serta alasan semakin banyaknya remaja yang terjerumus kasus penyalahgunaan narkoba.Penelitian ini dilakukan dengan metode kualitatif, menggunakan wawancara dan survei sebagai metode pengumpulan data, analisis SWOT (Strength, Weakness, Opportunity, Threat)sebagai metode analisis data, dan metode Design Thinking(Institut Desain Hasso-Plattner Stanford) sebagai metode perancangan media motion graphic.Dari hasil penelitian ini tercipta video motion graphic berdurasi 7 menit 01 detik dengan format mp4. Hasil dari proses validasi produk penelitian dari segi materi dan desain memperoleh skor rata-rata 3,6 pada kategori layak atau valid.
In 2017, the National Narcotics Agency for the Prevention and Eradication of Drug Abuse and Illicit Circulation (P4GN) recorded 3,376,115 people involved in drug abuse cases in Indonesia. BNN Surabaya city recorded that 41 out of 400 students from 10 middle and high schools in Surabaya city fell into cases of drug abuse. Domestic conflicts, psychological burdens, and the lack of understanding of adolescents about drugs are the causes and reasons for the increasing number of adolescents who fall into drug abuse cases. This research was conducted using a qualitative method, using interviews and surveys as data collection methods, SWOT analysis (Strength, Weakness, Opportunity, Threat) as a data analysis method, and the (Hasso-Plattner Stanford Design Institute) Design Thinking method as a method of designing the motion graphic media.From the results of this study, a motion graphic video with a duration of 7 minutes 01 seconds was created in mp4 format.The validation over subject matter and design aspect of the design product yield an average score of 3.6 in the appropriate or valid categories