Abstrak
Penelitian ini bertujuan untuk: (1) menghasilkan media pembelajaran digital book yang valid ditinjau dari hasil validasi ahli, (2) menghasilkan media pembelajaran digital book yang praktis ditinjau dari respon siswa dan respon guru, (3) menghasilkan media pembelajaran digital book listrik yang efektif ditinjau dari hasil belajar siswa.
Penelitian ini menggunakan metode research and development (R&D) dengan tujuh tahap penelitian, yaitu: (1) potensi dan masalah, (2) pengumpulan data, (3) desain produk, (4) validasi desain, (5) revisi desain, (6) uji coba produk, (7) analisis dan laporan. Penelitian ini menggunakaan dua kelas yaitu XI TIPTL 1 sebagai kelas eksperimen dan XI TIPTL 2 sebagai kelas kontrol (Non-Equivalent Control group Design). instrumen penilaian validitas menggunakan penilaian dari 3 validator sesuai bidang keahlian masing-masing.
Hasil penelitian menunjukkan bahwa: (1) aspek kevalidan media pembelajaran digital book berbasis adobe flash CS6 pro pada mata pelajaran instalasi motor listrik dikategorikan sangat valid rerata 97,40, (2) aspek kepraktisan yang ditinjau dari respon siswa dan respon guru terhadap media pembelajaran digital book berbasis adobe flash CS6 pro pada mata pelajaran instalasi motor listrik dikategorikan sangat praktis rerata 91,33, dan (3) keefektifan media pembelajaran ini diperoleh dari hasil belajar siswa ranah kognitif siswa didapatkan rerata kelas eksperimen yaitu 86,17 dan hasil belajar siswa ranah kognitif siswa didapatkan rerata kelas kontrol yaitu 74,83. Hasil uji t dari posttest kelas eksperimen dan kelas kontrol didapatkan hasil signifikan 0,00 atau ada perbedaan hasil belajar yang signifikan antara kelas eksperimen dan kelas kontrol sehingga efektif digunakan. Karena media pembelajaran digital book yang dikembangkan layak, sangat valid, sangat praktis, dan efektif maka dapat disimpulkan sangat layak digunakan.
Kata Kunci: Media pembelajaran, digital book, kelayakan.
Abstract
This study aims to: (1) produce valid digital book learning media in terms of expert validation, (2) produce practical digital book learning media in terms of student responses and teacher responses, (3) produce effective electricity digital book learning media in terms of student learning outcomes.
This study uses the research and development (R & D) method with seven research stages, namely: (1) potential and problems, (2) data collection, (3) product design, (4) design validation, (5) design revisions, (6 ) product testing, (7) analysis and reports. This study uses two classes, namely XI TIPTL 1 as the experimental class and XI TIPTL 2 as the control class (Non-Equivalent Control group Design). Validity assessment instruments use ratings from 3 validators according to their respective fields of expertise.
The results showed that: (1) the validity aspect of adobe flash CS6 pro-based digital book learning media on electric motor installation subjects was categorized as very valid, 97.40, (2) practical aspects that were viewed from student responses and teacher responses to digital learning media adobe flash CS6 pro-based book on electrical motor installation subjects is categorized as very practical average of 91.33, and (3) the effectiveness of this learning media is obtained from student cognitive learning outcomes of students obtained an experimental class average of 86.17 and cognitive learning outcomes of students students obtained a mean control class of 74.83. The results of the t test from the posttest of the experimental class and the control class obtained significant results of 0.00 or there were significant differences in learning outcomes between the experimental class and the control class so that it was effectively used. Because the digital book learning media developed is feasible, very valid, very practical, and effective, it can be concluded that it is very feasible to use.
Keywords: Learning media, digital book, feasibility.