PENGEMBANGAN MEDIA AUGMENTED REALITY ASSEMBLR EDU BERBASIS WEBSITE MATERI PRINSIP ANIMASI KELAS X SISWA SMK
DEVELOPMENT OF WEBSITE-BASED AUGMENTED REALITY ASSEMBLR EDU MEDIA MATERIAL PRINCIPLES OF ANIMATION FOR CLASS X VOCATIONAL STUDENTS
ABSTRAK
Nama : Dita Putri Maharani
NIM : 20010024082
Program Studi : S1 Teknologi Pendidikan
Fakultas : Ilmu Pendidikan
Nama Lembaga : Universitas Negeri Surabaya
Pembimbing : Prof. Dr. Mustaji, M.pd.
Tujuan penelitian pengembangan ini untuk menghasilkan kelayakan media dan hasil belajar dengan menggunakan media AR assemblr edu berbasis web dengan materi prinsip animasi pada mata pelajaran dasar-dasar animasi kelas X Animasi SMK Negeri 2 Surabaya.
Model pengembangan ini menggunakan model ADDIE dengan lima tahapan yaitu analisis (analyze), desain (design), pengembangan (development), implementasi (implementation) dan evaluasi (evaluation). Teknik pengumpulan data dalam penelitian menggunakan kuisioner (angket), dokumentasi, observasi, wawancara dan test. Pada teknik analisis menggunakan skala likert dan menggunakan data tes uji-t paired sample test. Desain penelitian ini menggunakan pretest- posttest one group design dengan sasaran penelitian untuk peserta didik kelas X Animasi SMK Negeri 2 Surabaya sejumlah 33 peserta didik.
Hasil uji validasi ahli materi sebesar 75%, uji validasi ahli media sebesar 87,5%, uji validasi ahli desain pembelajaran 87,5%, sedangkan hasil uji coba individu 86,11%, uji coba skala kecil 89,35% dan uji coba skala besar 90,48%. Hasil uji termasuk kedalam kategori 75%-100%, sehingga dinyatakan Augmented Reality assemblr edu layak digunakan untuk pembelajaran. Hasil analisis adanya pebedaan yang signifikan antara hasil belajar pada data pretest dan posttest. Hasil uji-t hitung 17,089 > ttabel 2.03693. Kesimpulannya adalah media Augmented Reality assemblr edu mata pelajaran dasar-dasar animasi materi prinsip animasi layak dan efektif digunakan dalam pembelajaran pada peserta didik kelas X Animasi SMK Negeri 2 Surabaya.
Kata Kunci : Media Pembelajaran, AR, Prinsip Animasi, Model ADDIE
ABSTRACT
Name : Dita Putri Maharani
ID Number Programme : 20010024082
Faculty Collage Mentor : S1 Educational Technology
Faculty : Education
Collage : Surabaya State University
Mentor : Prof. Dr. Mustaji, M. Pd.
The purpose of this development research is to determine the feasibility and learning outcomes of using web-based Augmented Reality assemblr edu media with material on animation principles in the animation basics subject for class X Animation at SMK Negeri 2 Surabaya.
This development model uses the ADDIE model with five stages, namely analysis, design, development, implementation and evaluation. Data collection techniques in research use questionnaires, documentation, observation, interviews and tests. The analysis technique uses a Likert scale and uses t-test paired sample test data. This research design used a pretest-posttest one group design with the research target being 33 students in class X Animation at SMK Negeri 2 Surabaya.
The results of the material expert validation test were 75%, the media expert validation test was 87.5%, the learning design expert validation test was 87.5%, while the results of individual trials were 86.11%, small-scale trials were 89.35% and large scale 90.48%. The test results fall into the 75%-100% category, so it is declared that the computer graphics module is suitable for use for learning. The results of the analysis show significant differences between learning outcomes in pretest and posttest data. T-test results calculated 17.089 > ttable 2.03693. The conclusion is that the Augmented Reality assemblr edu media subject, the basics of animation, the material on the principles of animation, is suitable and effective for use in learning for Class X Animation students at SMK Negeri 2 Surabaya.
Keywords: Learning Media, AR, Animation Principles, ADDIE Model