PENGEMBANGAN MODEL PERMAINAN DALAM PEMBELAJARAN SENAM LANTAI TERHADAP HASIL BELAJAR GULING DEPAN
DEVELOPMENT OF GAME MODELS IN FLOOR GYMNASTICS LEARNING ON THE OUTCOMES OF LEARNING FORWARD ROLL
Pembelajaran senam lantai, khususnya gerakan guling depan dalam mata pelajaran Pendidikan Jasmani, Olahraga, dan Kesehatan (PJOK), menghadapi berbagai tantangan. Siswa sering kesulitan menguasai teknik guling depan karena metode konvensional yang monoton dan kurang menarik. Kondisi ini menurunkan motivasi serta hasil belajar siswa, sehingga dibutuhkan pendekatan inovatif melalui model permainan. Tujuan penelitian ini adalah untuk mengembangkan dan menguji kelayakan model permainan dalam pembelajaran senam lantai guna meningkatkan hasil belajar guling depan peserta didik. Penelitian ini merupakan Research and Development (R&D) dengan model ADDIE, dan pada tahap implementasi menggunakan desain One-Group Pretest–Posttestselama tiga kali pertemuan. Sampel ditentukan dengan cluster random sampling melalui undian kertas dari 9 kelas paralel, dan terpilih kelas VII-C berjumlah 30 siswa (16 laki-laki, 14 perempuan). Instrumen pengetahuan dan keterampilan telah melalui uji validitas dan reliabilitas sebelum digunakan. Analisis data dilakukan dengan uji Shapiro–Wilk pada selisih skor, dan Wilcoxon Signed-Rank Test ketika distribusi tidak normal. Hasil penelitian menunjukkan peningkatan signifikan pada aspek pengetahuan (pretest = 11,80; posttest = 15,30; peningkatan sebesar 3,50 poin atau 29,66%; Z = −4,873; p < 0,001; r = 0,89) dan keterampilan (pretest = 24,07; posttest = 45,80; peningkatan sebesar 21,73 poin atau 90,32%; Z = −4,912; p < 0,001; r = 0,90). Penelitian ini menyimpulkan bahwa model permainan terbukti efektif meningkatkan pengetahuan, keterampilan teknik, dan motivasi siswa. Model ini direkomendasikan sebagai alternatif strategi pembelajaran PJOK untuk memperkuat kualitas pendidikan jasmani di sekolah.
Floor gymnastics learning, particularly the forward roll movement in Physical Education, faces various challenges. Students often struggle to master the forward roll technique because conventional methods are monotonous and less engaging. This condition decreases motivation and learning outcomes, thus requiring an innovative approach through game-based learning.This study aims to develop and validate a game-based learning model in floor gymnastics to enhance students’ learning outcomes in performing the forward roll. This study is a Research and Development (R&D) with the ADDIE model, and at the implementation stage employed a One-Group Pretest–Posttest design across three sessions. The sample was determined using cluster random sampling by drawing lots from nine parallel classes, resulting in class VII-C with 30 students (16 male, 14 female). Knowledge and skill instruments were validated for content and reliability prior to use. Data analysis applied the Shapiro–Wilk test on difference scores, and the Wilcoxon Signed-Rank Test when distributions were non-normal.The results indicated significant improvements in knowledge (pretest = 11.80; posttest = 15.30; an increase of 3.50 points or 29.66%; Z = −4.873; p < 0.001; r = 0.89) and skills (pretest = 24.07; posttest = 45.80; an increase of 21.73 points or 90.32%; Z = −4.912; p < 0.001; r = 0.90). The study concludes that the game-based model is effective in improving students’ knowledge, technical skills, and motivation. This model is recommended as an alternative strategy for PJOK to strengthen the quality of physical education in schools.