E-Book Interaktif-Animasi Fluida Statis Terintegrasi PBL Untuk Meningkatkan Keterampilan Pemecahan Masalah Murid SMA Kelas XI
E-Book-Animation of Static Fluids Integrated with PBL to Improve Problem-Solving Skills of Grade XI High School Students
Penelitian ini dilatarbelakangi oleh rendahnya keterampilan pemecahan masalah murid pada materi fluida statis serta belum optimalnya pemanfaatan media pembelajaran interaktif dalam proses pembelajaran fisika. Penelitian ini bertujuan untuk menghasilkan e-book interaktif animasi fluida statis terintegrasi Problem Based Learning (PBL) yang valid, praktis, dan efektif untuk meningkatkan keterampilan pemecahan masalah murid kelas XI SMA. Penelitian menggunakan metode Research and Development (R&D) dengan model ADDIE yang meliputi tahap Analyze, Design, Development, Implementation, dan Evaluate. Pada tahap implementasi digunakan desain quasi experimental tipe Nonequivalent Control Group Design. Subjek penelitian meliputi ahli materi, ahli media, ahli bahasa, guru fisika, serta murid kelas XI yang terbagi menjadi kelas eksperimen dan kelas kontrol. Instrumen penelitian berupa lembar validasi, angket respons, lembar observasi, dan tes keterampilan pemecahan masalah. Analisis data dilakukan menggunakan uji validitas, reliabilitas, kepraktisan, uji normalitas, uji homogenitas, perhitungan N-gain, dan independent sample t-test. Hasil penelitian menunjukkan bahwa e-book yang dikembangkan memenuhi kriteria valid berdasarkan penilaian para ahli, praktis berdasarkan respons guru dan murid serta keterlaksanaan pembelajaran, dan efektif dalam meningkatkan keterampilan pemecahan masalah. Rata-rata N-gain kelas eksperimen sebesar 0,7414 (kategori tinggi), sedangkan kelas kontrol sebesar 0,6500 (kategori sedang). Hasil uji independent sample t-test menunjukkan adanya perbedaan peningkatan keterampilan pemecahan masalah yang signifikan antara kelas eksperimen dan kelas kontrol. Dengan demikian, e-book interaktif animasi fluida statis terintegrasi PBL layak digunakan sebagai media pembelajaran untuk meningkatkan keterampilan pemecahan masalah murid kelas XI SMA.
Kata kunci: e-book interaktif, animasi, fluida statis, Problem Based Learning, keterampilan pemecahan masalah.
This research is motivated by the low problem-solving skills of students in static fluid material and the less than optimal use of interactive learning media in the physics learning process. This study aims to produce an interactive e-book of static fluid animation integrated with Problem Based Learning (PBL) that is valid, practical, and effective to improve the problem-solving skills of grade XI high school students. The study uses the Research and Development (R&D) method with the ADDIE model which includes the stages of Analyze, Design, Development, Implementation, and Evaluate. In the implementation stage, a quasi-experimental design of the Nonequivalent Control Group Design type was used. The research subjects included material experts, media experts, linguists, physics teachers, and grade XI students who were divided into experimental and control classes. The research instruments were validation sheets, response questionnaires, observation sheets, and problem-solving skills tests. Data analysis was carried out using validity, reliability, practicality, normality, homogeneity, N-gain calculations, and independent sample t-tests. The results of the study indicate that the developed e-book meets the criteria of validity based on expert assessment, practicality based on teacher and student responses and learning implementation, and effectiveness in improving problem-solving skills. The average N-gain for the experimental class was 0.7414 (high category), while the control class was 0.6500 (moderate category). The results of the independent sample t-test indicate a significant difference in problem-solving skills improvement between the experimental and control classes. Thus, the interactive e-book with static fluid animation integrated with PBL is suitable for use as a learning medium to improve the problem-solving skills of eleventh-grade high school students.
Keywords: interactive e-book, animation, static fluid, Problem Based Learning, problem-solving skills