Pengembangan Media Game Konsep Sistem Komputer Berbasis Web pada Mata Pelajaran Informatika untuk Meningkatkan Hasil Belajar Siswa Kelas X di SMA Negeri Jogoroto.
Development of Web-Based Computer System Concept Game Media for Informatics Subject to Improve Learning Outcomes of Grade X Students at SMA Negeri Jogoroto
Tujuan penelitian pengembangan ini adalah untuk mengetahui kelayakan dan kefektifan media game pembelajaran materi sistem komputer pada mata pelajaran informatika di kelas X SMA Negeri Jogoroto
Model pengembangan yang digunakan dalam penelitian ini adalah model Lee dan Owens yang memiliki lima tahapan diantaranya, analisis (analyze), desain (design), pengembangan (development), implementasi (implementation) dan evaluasi (evaluation). Teknik pengumpulan data dalam penelitian ini adalah wawancara berstruktur dan tes. Teknik analisis data wawancara terstruktur kelayakan media menggunakan skala Guttman, uji validitas dan uji reliabilitas butir soal menggunakan Alpha Cronbachs melalui SPSS, uji normalitas menggunakan Shapiro-Wilk dan uji homogenitas melalui SPSS, dan teknik analisis data tes menggunakan uji-t independen. Desain penelitian ini menggunakan two group pre-test post-test design dengan sasaran penelitian yaitu peserta didik kelas X SMA Negeri Jogoroto dengan kelas kontrol sejumlah 30 peserta didik dan kelas eksperimen sejumlah 30 peserta didik.
Hasil uji validasi modul ajar pada ahli materi sebesar 100%, uji validasi materi media ke ahli materi sebesar 100%, uji validasi ahli media sebesar 94.7%. Sedangkan hasil uji coba perorangan sebesar 100% dan uji coba kelompok kecil 97.5%. Hasil uji validasi tersebut termasuk dalam kategori sangat baik dengan rentang nilai 81%-100%, sehingga dapat dinyatakan bahwa pengembangan media game pembelajaran materi sistem komputer pada mata pelajaran informatika layak digunakan dalam pembelajaran.
Kemudian hasil analisis data pretest-posttest dalam uji normalitas menggunakan Shapiro-wilk mendapat hasil pre-test kelas control 0.0623, pre-test kelas eksperimen 0.071, post-test kelas control 0.232. dan post-test kelas eksperimen 0.075, menandakan distribusi data bersifat normal karena hasil uji normalitas > 0.05. Sedangkan uji homogenitas data pre-test dan post-test mendapat hasil pre-test 0.089 dan post-test 0.075, menandakan varians data bersifat homogen karena hasil uji homogenitas > 0.05.
Selanjutnya, hasil uji T dengan menggunakan model independent t-test medapatkan hasil sig. (2-tailed) sebesar 0.011, menandakan terdapat perbedaan signifikan antara hasil data kelas kontrol dan kelas eksperimen karena hasil uji t < 0.05. Sehingga terdapat pengaruh penggunaan media game pembelajaran materi sistem komputer pada mata pelajaran informatika dalam pembelajaran di kelas X SMA Negeri Jogoroto. Kesimpulannya adalah media game pembelajaran materi sistem komputer pada mata pelajaran informatika layak dan efektif digunakan dalam pembelajaran pada peserta didik kelas X SMA Negeri Jogoroto.
Kata Kunci : Pengembangan, Media Game Pembelajaran, Sistem Komputer, Informatika, Lee dan Owens
The objective of this developmental research is to determine the feasibility and effectiveness of educational game media for computer systems material in informatics subjects for Grade X students at SMA Negeri Jogoroto.
The development model employed in this study is the Lee and Owens model, which comprises five stages: analysis, design, development, implementation, and evaluation. Data collection techniques utilized in this research include structured interviews and tests. The analytical techniques for structured interview data regarding media feasibility employ the Guttman scale, validity testing, and reliability testing of test items using Cronbach's Alpha through SPSS, normality testing using Shapiro-Wilk, and homogeneity testing through SPSS, while test data analysis employs independent t-tests. This research design utilizes a two-group pretest-posttest design with Grade X students at SMA Negeri Jogoroto as the research subjects, comprising a control group of 30 students and an experimental group of 30 students.
The validation test results for the instructional module from subject matter experts yielded 100%, media material validation by subject matter experts achieved 100%, and media expert validation reached 94.7%. Meanwhile, individual trial results showed 100% and small group trials demonstrated 97.5%. These validation test results fall within the excellent category with a value range of 81%-100%, thus it can be concluded that the development of educational game media for computer systems material in informatics subjects is feasible for use in learning.
Subsequently, the analysis results of pretest-posttest data in normality testing using Shapiro-Wilk yielded the following results: control group pretest 0.0623, experimental group pretest 0.071, control group posttest 0.232, and experimental group posttest 0.075, indicating normal data distribution as the normality test results exceeded 0.05. Meanwhile, homogeneity testing of pretest and posttest data yielded pretest results of 0.089 and posttest results of 0.075, indicating homogeneous data variance as the homogeneity test results exceeded 0.05. Furthermore, the T-test results using the independent t-test model obtained a sig. (2-tailed) value of 0.011, indicating a significant difference between the control group and experimental group data results, as the t-test result was less than 0.05. Therefore, there is an influence of educational game media utilization for computer systems material in informatics subjects on learning among Grade X students at SMA Negeri Jogoroto.
In conclusion, the educational game media for computer systems material in informatics subjects is feasible and effective for use in learning among Grade X students at SMA Negeri Jogoroto.
Keywords: Development, Educational Game Media, Computer System, Informatics, Lee and Owens