PENGEMBANGAN VIDEO MENGGAMBAR ILUSTRASI PADA MEDIA WAYANG BEBER DI SMP NEGERI 51 SURABAYA
DEVELOPMENT OF ILLUSTRATION DRAWING VIDEOS ON THE MEDIA WAYANG BEBER AT JUNIOR HIGH SCHOOL 51 SURABAYA
Abstrak
Pembelajaran menggambar ilustrasi di kelas VIII SMP Negeri 51 Surabaya kurang optimal dikarenakan kurangnya penjelasan mengenai materi menggambar ilustrasi, keterbatasan media belajar yang digunakan oleh pendidik, serta kurangnya eksplorasi dalam media berkarya. Pengembangkan video menggambar ilustrasi pada media wayang beber bertujuan untuk mengetahui proses mengembangkan video pembelajaran, mendeskripsikan hasil kelayakan video, serta mendeskripsikan hasil uji coba video pembelajaran. Metode yang digunakan adalah Research and Development (R&D) Sugiyono (2018) meliputi identifikasi potensi dan masalah, pengumpulan data, desain produk, validasi desain, revisi desain, dan uji coba produk. Data penelitian diperoleh dari wawancara, observasi, dokumentasi, pre test, post test, evaluasi hasil karya, serta kuesioner. Kelayakan video meggambar ilustrasi diperoleh berdasarkan hasil validasi. Validasi materi memperoleh persentase 89% yang meliputi penilaian materi pokok dan materi penugasan, sedangkan validasi media mendapatkan persentase 89,2% meliputi penilaian tampilan media serta penggunaan media. Kedua validasi tersebut menunjuukan indikator penilaian sangat layak. Hasil video pembelajaran menggambar ilustrasi dibuktikan dengan meningkatnya nilai pre-test sebesar 70,5 menjadi 91 pada penilaian pos-test, evaluasi hasil karya menggambar wayang beber memperoleh nilai rata-rata sebesar 84,5 serta hasil kuesioner tanggapan peserta didik terhadap video pembelajaran dengan persentase sebesar 93,6%. Dengan demikian, media ini efektif digunakan dalam proses pembelajaran seni budaya khususnya materi menggambar ilustrasi.
Kata kunci: video pembelajaran, ilustrasi, wayang beber.
Abstract
Learning to draw illustrations in class VIII of SMP Negeri 51 Surabaya is less than optimal due to the lack of explanation of the material for drawing illustrations, the limitations of learning media used by educators, and the lack of exploration in media works. The development of video drawing illustrations on wayang beber media aims to determine the process of developing learning videos, describe the results of the feasibility of videos, and describe the results of the learning video trials. The method used is Research and Development (R&D) Sugiyono (2018) which includes identification of potentials and problems, data collection, product design, design validation, design revision, and product testing. Research data obtained from interviews, observation, documentation, pre-test, post-test, evaluation of the work, and questionnaires. The feasibility of the illustration drawing video was obtained based on the validation results. Material validation obtained a percentage of 89% which included assessment of subject matter and assignment material, while media validation obtained a percentage of 89.2% covering assessment of media appearance and media use. Both validations show that the assessment indicators are very feasible. The results of the learning video drawing illustration are evidenced by the increase in the pre-test score of 70.5 to 91 in the post-test assessment, the evaluation of the work of drawing wayang beber obtained an average value of 84.5 and the results of the questionnaire responses of students to the learning video with by 93.6%. Thus, this media is effectively used in the process of learning arts and culture, especially illustration drawing material.
Keywords: learning video, illustration, wayang beber.