Pengembangan Bentuk Permainan Fusion Raceway Circuit Untuk Meningkatkan FMS Siswa Sekolah Dasar
Development of Fusion Raceway Circuit Game to Improve Elementary School Students' FMS
Ghulam Zaky Ismail, “Pengembangan Bentuk Permainan Fusion Raceway Circuit Untuk Meningkatkan FMS Siswa Sekolah Dasar” Tesis, S2-Pendidikan Olahraga, Fakultas Ilmu Keolahragaan dan Kesehatan, Universitas Negeri Surabaya, 2024.
Kata kunci: Permainan sirkuit, Fundamental movement skills, motoric
Penelitian ini bertujuan untuk menghasilkan produk berupa permainan Fusion Raceway Circuit untuk meningkatkan keterampilan FMS siswa sekolah dasar. Penelitian ini menggunakan metode penelitian pengembangan (research & development) 4D, yaitu Define, Design, Development, dan Disseminate.
Dalam mengembangkan permainan Fusion Raceway Circuit, dilakukan studi pendahuluan dan analisis informasi, uji coba skala kecil, revisi, dan uji coba skala besar. Setelah itu dilakukan evaluasi untuk menentukan hasil akhir produk yang dikembangkan. Hasil pengembangan permainan Fusion Raceway Circuit adalah kelayakan produk, reliabilitas, dan efektivitas produk.
Kelayakan didapatkan atas penilaian validator dan mendapatkan hasil yang layak dengan katergori sangat baik. Reliabilitas produk mendapatkan nilai sebesar 0.868. Efektivitas produk dinilai efektif dibuktikan dengan peningkatan hasil pretest-posttest sebesar 45.6% atau uji paired sampel t test dengan nilai signifinasi 0.000. Dengan demikian, produk pengembangan bentuk permainan Fusion Raceway Circuit layak untuk disebarluaskan pada mata pelajaran PJOK khususnya siswa fase B berusia 8-10 tahun
Ghulam Zaky Ismail, “Development of Fusion Raceway Circuit Game to Improve Elementary School Students' FMS” Thesis, Magister of Sports Education, Faculty of Sports Science and Health, Universitas Negeri Surabaya, 2024.
Keywords: Circuit games, Fundamental movement skills, motoric
The purpose of this study was to produce a product in the form of a Fusion Raceway Circuit game to increase the FMS skills of elementary school students. This study used the 4D research and development (R&D) method, namely Define, Design, Development, and Disseminate.
In developing the Fusion Raceway Circuit game, preliminary studies and information analysis, small-scale trials, revisions, and large-scale trials were conducted. After that, an evaluation was carried out to determine the final results of the developed product. Results of the development Fusion Raceway Circuit game are product feasibility, reliability, and product effectiveness.
Feasibility was obtained from the assessment of validators and obtained a feasible result with the category of very good. The product reliability obtained a value of 0.868. The product effectiveness was judged to be effective as evidenced by an increase in the pretest-posttest results of 45.6% or the paired sample t test with a significance value of 0.000. Thus, the product development of the Fusion Raceway Circuit game is suitable to be disseminated in the subject of physical education, especially students of phase B aged 8-10 years