Penelitian ini memiliki tujuan, yakni: 1) mengembangkan media pembelajaran webcomic pada kompetensi dasar mengevaluasi website dalam mata pelajaran bisnis online, 2) mengetahui kelayakan media pembelajaran webcomic pada kompetensi dasar mengevaluasi website, dan 3) mengetahui respon peserta didik terhadap media pembelajaran webcomic pada kompetensi dasar mengevaluasi website. Penelitian ini merupakan penelitian model pengembangan 4D yang diadaptasi dari Thiagarajan (1974) dengan adanya empat tahap yakni pendefinisian (define), perancangan (design), pengembangan (develop) dan penyebaran (disseminate). Teknik pengambilan data pada penelitian ini menggunakan observasi dan angket/kuesioner. Data yang diperoleh dari angket dianalisis secara kualitatif dan kuantitatif.
Instrumen kelayakan menggunakan telaah dan validasi para ahli antara lain ahli materi, ahli bahasa dan ahli media, beserta angket respon peserta didik agar dapat diketahui kelayakan media pembelajaran webcomic. Hasil penilaian ahli materi sebesar 89% atau dikategorikan sangat layak. Penilaian yang dilakukan oleh ahli bahasa sebesar 89% atau dikategorikan sangat layak. Adapun penilaian ahli media sebesar 84% atau dikategorikan sangat layak. Tahap uji coba terbatas pada kelas keecil pada kelas XI Bisnis Daring dan Pemasaran memperoleh skor 68 dengan presentase 85% yang termasuk dalam kategori sangat baik memiliki peningkatan dengan adanya media pembelajaran webcomic, selanjutnya pada tahap uji coba kelas besar memperoleh skor 184 dengan presentase 92% atau dikategorikan sangat layak. Peningkatan presentase respon peserta didik dapat menjadi salah satu acuan bahwa media pembelajaran webcomic layak menjadi salah satu media pembelajaran alternatif pada kompetensi dasar mengevaluasi website dikelas XI Bisnis Daring dan Pemasaran (BDP).
Kata Kunci: Media Pembelajaran, Webcomic, Mengevaluasi Website
This study aimed to: 1) develop webcomic as learning media on basic competence of evaluate the website, 2) determine the feasibility of learning media of webcomic on basic competence of evaluate the website, 3) response of student in learning media webcomic. This research was adapted from the 4D development model by Thiagarajan (1974), basically carried out throught four stages, which was define, design, development and disseminate. The data in the study were collected through observations and questionnaires. The data collected through the questionnaires were analyzed by means qualitative and quantitative descriptive techniques.
The feasibility instruments that used validation and student assesment questionnaire determine the feasibility of the learning media of product. The assesment of material content expert about learning media can be categorized as very feasible with the result percentage in the amount 89%. The assesment of bahasa expert also can be categorized as very feasible with the result percentage 89%. Then, the assesment of media expert can be categorized as very feasible with the result percentage in the amount 84%. In addition, the assesment in student of XI online business and marketing obtained score 68 or the percentage 85% included in very feasible,that means has increased with media of webcomic in small-class trial. Then, the assesment in student of XI online business and marketing obtained score 184 or the percentage 92% included in very feasible,that means has increased with media of webcomic in big-class trial. Increasing the percentage of students’ responses can be one of the references that webcomic is worthy of being one of the learning of media in student of XI online business and marketing.
Keywords : Learning Media, Webcomic, Evaluate The Website