PENGEMBANGAN GAME MICROLEARNING UNTUK MENINGKATKAN MOTIVASI DAN HASIL BELAJAR SISWA PADA MATERI PECAHAN DI KELAS V SEKOLAH DASAR
DEVELOPMENT OF A MICROLEARNING GAME TO IMPROVE STUDENT MOTIVATION AND LEARNING OUTCOMES IN FRACTION MATERIAL FOR FIFTH GRADE ELEMENTARY SCHOOL STUDENTS
PENGEMBANGAN GAME MICROLEARNING UNTUK MENINGKATKAN MOTIVASI DAN HASIL BELAJAR SISWA PADA MATERI PECAHAN DI KELAS V SEKOLAH DASAR Nama NIM Program Departemen Fakultas Universitas Pembimbing I Pembimbing II : Fitri Miftahul Jannah : 24010855088 : Magister (S2) : Pendidikan Dasar : Fakultas Ilmu Pendidikan : Universitas Negeri Surabaya : Prof. Dr. Wiryanto, M.Si : Prof. Rooselyna Ekawati, Ph.D Penelitian ini bertujuan mengembangkan serta menguji kelayakan game microlearning Misi Galaksi PecahFun untuk meningkatkan motivasi dan hasil belajar siswa pada materi pecahan kelas V SD. Latar belakang penelitian berangkat dari permasalahan minimnya media digital interaktif, rendahnya motivasi belajar, serta kesulitan siswa dalam memahami konsep pecahan. Penelitian menggunakan metode Research and Development model 4D (Define, Design, Develop, Disseminate) dengan subjek siswa di SD Negeri 1 Lestari Kecamatan Patianrowo Kabupaten Nganjuk. Hasil validasi ahli menunjukkan media berada pada kategori sangat valid dengan skor keseluruhan 87,5% (ahli materi 83%, ahli media 92%). Uji kepraktisan menghasilkan skor guru 87% dan skor siswa 89,5%, keduanya berkategori sangat praktis. Efektivitas motivasi belajar menunjukkan peningkatan skor observasi ARCS dari 2,42 menjadi 4,42 dengan kenaikan 86,49% (kategori tinggi), sedangkan angket motivasi siswa mencapai rata-rata 4,40 (kategori sangat tinggi). Pada aspek hasil belajar, nilai rata-rata meningkat dari 50,0 menjadi 83,13, dengan nilai N-Gain 0,67 (kategori sedang–efektif). Dengan demikian, Misi Galaksi PecahFun terbukti valid, praktis, dan efektif untuk digunakan sebagai media pembelajaran pecahan pada Kurikulum Merdeka. Kata kunci: microlearning, game-based learning, pecahan, motivasi belajar, hasil belajar, R&D 4D.
DEVELOPING A MICROLEARNING GAME TO IMPROVE STUDENTS’ MOTIVATION AND LEARNING OUTCOMES ON FRACTION MATERIAL IN GRADE V ELEMENTARY SCHOOL Name Student ID Program Department Faculty University Advisor I Advisor II : Fitri Miftahul Jannah : 24010855088 : Master (S2) : Basic Education : Faculty of Education : Universitas Negeri Surabaya : Prof. Dr. Wiryanto, M.Si : Prof. Rooselyna Ekawati, Ph.D This study aims to develop and evaluate the feasibility of the microlearning game Misi Galaksi PecahFun to improve students’ motivation and learning outcomes in fraction material for Grade V elementary school students. The research was motivated by the limited availability of interactive digital media, low learning motivation, and students’ difficulties in understanding fraction concepts. The study employed the 4D Research and Development model (Define, Design, Develop, Disseminate) involving students at SD Negeri 1 Lestari, Patianrowo District, Nganjuk Regency. Expert validation results indicated that the media was categorized as highly valid with an overall score of 87.5% (83% from the material expert and 92% from the media expert). The practicality test showed a score of 87% from the teacher and 89.5% from students, both categorized as highly practical. The effectiveness of the media in increasing learning motivation was reflected in the rise of ARCS observation scores from 2.42 to 4.42, with an 86.49% increase (high category). Meanwhile, the student motivation questionnaire obtained an average score of 4.40 (very high category). Regarding learning outcomes, the average score improved from 50.0 (pretest) to 83.13 (posttest), with an N-Gain of 0.67 (moderate–effective category). Thus, Misi Galaksi PecahFun is proven to be valid, practical, and effective as a learning media for teaching fractions within the Merdeka Curriculum. Keywords: microlearning, game-based learning, fractions, learning motivation, learning outcomes, 4D R&D.