PENGEMBANGAN MEDIA PEMBELAJARAN AUDIOVISUAL BERBASIS ADOBE FLASH KOMPETENSI DASAR MENGGAMBAR RENCANA STRUKTUR RANGKA ATAP KELAS XI DPIB SMKN 3 JOMBANG
DEVELOPMENT OF AUDIOVISUAL LEARNING MEDIA BASED ON ADOBE FLASH BASIC COMPETENCY DRAWING PLAN ROOF FRAME STRUCTURE CLASS XI DPIB SMKN 3 JOMBANG
Abstrak
SMKN 3 Jombang, jurusan Desain Pemodelan dan Informasi Bangunan, memiliki kendala dalam kegiatan pembelajaran pada mata pelajaran Konstruksi dan Utilitas Gedung, kompetensi dasar 3.10 dan 3.40 menggambar struktur rangka atap kayu yang masih menggunakan media gambar 2D rencana atap yang diproyeksikan ke LCD. Hasil wawancara dengan peserta didik, banyak yang belum bisa memahami gambar 2D, dan peserta didik lebih paham jika mengetahui langsung atau lewat gambar 3D. Yulianto meneliti kelayakan media pembelajaran dengan Media Game Edukasi Adobeflash yang memiliki nilai validasi sebesar 83,33 %, masuk kategori layak. Mengetahui nilai kelayakan media Audiovisual dengan software Adobe flash adalah tujuan yang akan di cari dipenelitian ini.
Metode penelitian ini dengan Research and Development yang hanya menggunakan lima tahap. Kelayakan media pembelajaran dinilai oleh 2 validator dari dosen Teknik Sipil Unesa dan guru jurusan Desain Permodelan dan Informasi Bangunan SMKN 3 Jombang.
Hasil validasi media pembelajaran Audiovisual berbasis Adobeflash, ditinjau dari 4 aspek adalah sebesar 90 %, masuk kategori Sangat Layak, karena dinilai bisa mempermudah siswa memahami materi. Media Audiovisual berbasis Adobeflash berisi materi yang sesuai dengan mata pelajaran Konstruksi dan Utilitas Gedung, yaitu Menggambar Struktur Rangka Atap, dan tujuan pembelajaran yaitu penerapan prosedur cara membuat gambar struktur atap pada gambar rencana struktur atap kayu dan pembuat gambar rencana rangka atap kayu dapat dilakukan oleh peserta didik. Siswa mudah dan tertarik menggunakan media yang memiliki kualitas tampilan, kejelasan gambar, tulisan, dan juga suara.
Kata Kunci : Media,Kelayakan, Adobe Flash, Audiovisual
Abstract
SMKN 3 Jombang, majoring in Building Modeling and Information Design, has problems in learning activities on the subject of Construction and Building Utilities, basic competencies 3.10 and 3.40 drawing a wooden roof truss structure that still uses 2D roof plan image media which is projected onto the LCD. The results of interviews with students, many of whom could not understand 2D images, and students could understand more if they knew directly or through 3D images. Yulianto researched the feasibility of learning media with the Adobeflash Educational Game Media which has a validation value of 83.33%, which is in the feasible category. Knowing the feasibility value of Audiovisual media with Adobe flash software is the goal that will be sought in this study.
This research method with Research and Development which only uses five stages. The feasibility of learning media was assessed by 2 validators from Unesa Civil Engineering lecturers and a teacher from the Department of Modeling Design and Building Information at SMKN 3 Jombang.
The results of the validation of Adobeflash-based Audiovisual learning media, in terms of 4 aspects, were 90%, included in the Very Appropriate category, because they were considered to make it easier for students to understand the material. Audiovisual media based on Adobeflash contains material that is in accordance with the subject of Building Construction and Utilities, namely Drawing Roof Frame Structures, and the learning objectives, namely the application of procedures for making roof structure drawings on plans for wooden roof structures and making plans for wooden roof frame plans can be done by participants students. Students are easy and interested in using media that has quality display, clarity of images, writing, and also sound.
Keywords: Media, Feasibility, Adobe Flash, Audiovisual