PENGARUH PERMAINAN DAKON BERBIJI TIGA BENTUK GEOMETRI TERHADAP KEMAMPUAN BERFIKIR LOGIS ANAK KELOMPOK B
THE INFLUENCE OF THREE SHOWED GEARETHING DAKON GAMES ON THE ABILITY OF THINKING LOGIC CHILDREN
Penelitian kuantitatif ini bertujuan untuk mengkaji ada atau tidaknya pengaruh permainan dakon berbiji tiga bentuk geometri terhadap kemampuan berfikir logis anak kelompok B. Penelitian pada anak usia 5-6 tahun di TK Islam Asfiyah dilatarbelakangi oleh kurangnya kemampuan berfikir logis dengan melalui mengenal bentuk geometri, mengelompokan bentuk geometri dan mengurutkan pola abc-abc. Populasi penelitian ini adalah anak kelompok B di TK Islam Asfiyah Lidah Wetan Surabaya yang berjumlah 30 anak. Dengan sampel B1 berjumlah 15 anak kelompok eksperimen, sedangkan B2 berjumplah 15 anak kelompok kontrol. Metode penelitian ini menggunakan pendekatan penelitian kuantitatif quasi eksperiment dan desain penelitian nonequivalent pretest-posttest control group desain. Subjek penelitian ini adalah 15 anak kelompok B TK Islam Asfiyah Lidah Wetan Surabaya. Teknik analisis data menggunakan uji Mann Whitney U Test. Hasil penelitian dapat disimpulkan bahwa ada pengaruh penggunaan permainan dakon berbiji tiga bentuk geometri terhadap kemampuan berfikir logis anak kelompok B. Berdasarkan hasil uji Mann Whitney U Test diketahui bahwa nilai Asymp. Sig. (2 tailed) yaitu sebesar 0,000. Maka nilai Asymp. Sig 0,000 < 0,05 maka sesuai dengan dasar pengambilan keputusan uji Mann Whitney U Test dapat disimpulkan bahwa Ho ditolak dan Ha diterima. Penolakan terhadap Ho mengandung pengertian bahwa ada pengaruh penggunaan permainan dakon berbiji tiga bentuk geometri terhadap kemampuan berfikir logis anak kelompok B.
This quantitative research supports assessing whether or not the influence of the use of three-seeded geometric dakon games on children's logical thinking ability B. Research in children aged 5-6 years in Asfiyah Islamic Kindergarten is motivated by the ability to think logically by using the help of geometric shapes, grouping shapes geometry and sort the abc-abc pattern. The population of this research is children B in Asfiyah Lidah Wetan Islamic Kindergarten Surabaya who won 30 children. With sample B1 there were 15 experimental children, whereas B2 had 15 control group children. This research method uses quantitative research with quasi-experimental design and nonequivalent pretestposttest control group design research design. The subjects of this study were 15 children from group A of Darul Ulum Kindergarten Surabaya. Data analysis techniques using the Mann Whitney U Test. The results of the study can be concluded that there is an influence of the use of three-seeded geometric dakon game on the logical thinking ability of group B children. Based on the results of the Mann Whitney U Test it is known that the Asymp value. Sig. (2 tailed) that is equal to 0,000. Then the Asymp value. Sig 0,000 <0.05 then according to the Mann Whitney U Test decision making basis it can be concluded that Ho was rejected and Ha was accepted. The rejection of Ho implies that there is an influence of the use of a three-seeded geometric dakon game on the ability to think logically of group B children.