Pengembangan Permainan Accounting Maze Berbasis Android Sebagai Media Pengayaan
Development of Android-Based Accounting Maze Game as Enrichment Media
Tujuan adanya penelitian pengembangan ini untuk menciptakan permainan accounting maze berbasis android sebagai media pengayaan pada materi piutang wesel yang dapat dijadikan referensi bagi guru untuk digunakan sebagai media pengayaan agar bisa memotivasi peserta didik dalam proses pengayaan. Model pengembangan diadaptasi dari model pengembangan ADDIE yang direkomendasikan oleh Reiser dan Mollenda dengan melalui tahap Analiysis, Design, Development, Implementation, namun meninggalkan tahap terakhir yakni Evaluation. Hasil uji kelayakan dari ahli materi dan ahli media dalam penelitian ini menunjukkan bahwa permainan accounting maze berbasis android sebagai media pengayaan mendapat interpretasi sangat layak. Selain itu perolehan dari kuisioner respon peserta didik mendapat interpretasi sangat memahami, dengan hal itu bisa disimpulkan dari hasil persentase tersebut bahwa permainan accounting maze berbasis android sebagai media pengayaan pada materi piutang wesel bisa dikatakan sangat layak digunakan dalam kegiatan pengayaan di dalam ataupun di luar kelas.
Kata Kunci: Accounting maze; media pengayaan; pengembangan; piutang wesel
The purpose of this development research is to produce an android-based accounting maze game as an enrichment media for notes receivable which can be used as a reference for teachers as an enrichment media in order to motivate students during an enrichment process. The development model was adapted from the ADDIE development model recommended by Reiser and Mollenda through the Analysis, Design, Development, Implementation steps, but leaving the last step namely Evaluation. The results of the feasibility test from material experts and media expert in this research indicate that the android-based accounting maze game as an enrichment media obtained a very decent interpretation. In addition, the acquisition of the student response questionnaire received with a very understanding interpretation, therefore from the results of these percentages it can be concluded that the android based accounting maze game as a media of enrichment in notes receivable it stated to be very suitable for use in enrichment activities inside or outside the classroom.
Keywords: Accounting maze; enrichment media; development; notes receivable