Seiring berkembangnya ilmu pengetahuan dan teknologi, muncul penyajian instrumen penilaian yang berbasis komputer. Penilaian berbasis permainan komputer memiliki beberapa keuntungan dibanding penilaian berbasis kertas. Penggunaan permainan komputer sebagai instrumen penilaian juga dapat menurunkan tingkat kecemasan siswa saat penilaian berlangsung dan meningkatkan hasil penilaian. Walau demikian penilaian tertulis lebih umum digunakan. Oleh karena itu, penelitian ini bertujuan untuk mendeskripsikan proses dan hasil pengembangan permainan komputer “Architect Man” sebagai instrumen penilaian materi segiempat dan segitiga untuk siswa kelas VII.
Permainan komputer “Architect Man” dapat dikatakan baik apabila valid, reliabel, dan sensitif. Pengembangan permainan komputer “Architect Man” mengacu pada model pengembangan ADDIE yang terdiri dari 5 tahap yaitu analys, design, develop, implement, dan evaluate. Data yang dikumpulkan diperoleh dari instrumen lembar validasi dan hasil ujicoba. Desain ujicoba yang diterapkan yaitu desain ujicoba pretes-postes dengan subjek ujicoba siswa kelas VII F SMP Negeri 1 Cerme, Gresik. Analisis data yang dilakukan ada tiga yaitu validitas, reliabilitas, dan sensitivitas.
Hasil pengembangan permainan komputer “Architect Man” dapat dikatakan baik karena telah memenuhi kriteria valid, reliabel, dan sensitif. Hasil analisis validitas diperoleh rata-rata total validasi yaitu 3,57 sehingga termasuk kategori sangat valid. Hasil analisis reliabilitas diperoleh koefisien reliabilitas sebesar 0,784 sehingga dapat dikatakan permainan komputer “Architect Man” memiliki tingkat reliabilitas yang tinggi. Sedangkan hasil analisis sensitivitas menunjukkan bahwa setiap butir soal yang dikembangkan memiliki indeks sensitivitas antara 0 sampai dengan 1.
Kata kunci: permainan komputer, instrumen penilaian, segiempat dan segitiga
Along with the development of sciences and technologies, assessment tool can be modified as a computer game. Computer game based assessment has more advantage than paper and pencil assessment. The use of computer game as assessment tool also can decrease students test anxiety and increase students assessment achievement. However, paper and pencil assessment is more commonly used. Therefore, this research tend to describe the process and result of development of computer game “Architect Man” as assessment tool of quadrilateral and triangle for 7th grade students.
Computer game “Architect Man” is classified as a good product when it is valid, reliable, and sensitive. The development computer game “Architect Man” used ADDIE as the model which has 5 phases that are analys, design, develop, implement, and evaluate. The data were collected from validation sheet and the result of experiment. The experiment used pretest-posttest design with experiment subject is students grade 7th F of SMP Negeri 1 Cerme, Gresik. There were three kinds data analysis that are validity, reliability, and sensitivity.
The development result of computer game “Architect Man” fulfilled good category because it is valid, reliable, and sensitive. The validity analysis result showed that the average total score is 3,57 and categorized as strongly valid. The reliability analysis result showed that reliability coefficient is 0,784 that means computer game “Architect Man” has high level of reliability. Then, the sensitivity analysis showed that every question item has sensitivity index between 0 and 1.
Keywords : computer game, assessment tool, quadrilateral and triangle