Pengembangan Media Pembelajaran Interaktif Berbasis Kearifan Lokal Nganjuk Untuk Meningkatkan Minat Belajar Dan Hasil Belajar IPAS Siswa Kelas V SD
Development of Interactive Learning Media Based on Nganjuk Local Wisdom to Improve Learning Interest and Social Science Learning Outcomes of Fifth-Grade Elementary School Students
Nama : Dinni Putri Ningtyas
NIM : 24010855089
Program : Magister (S2)
Departemen : Pendidikan Dasar
Fakultas : Fakultas Ilmu Pendidikan
Universitas : Universitas Negeri Surabaya
Pembimbing I : Prof. Nadi Suprapto, S.Pd., M.Pd., Ph.D
Pembimbing II : Prof. Dr. Suryanti, M.Pd
Penelitian ini merupakan penelitian pengembangan yang bertujuan untuk: (1) mengetahui kevalidan media pembelajaran interaktif berbasis kearifan lokal Nganjuk untuk meningkatkan minat belajar dan hasil belajar IPAS siswa kelas V SD, (2) mengetahui kepraktisan media pembelajaran interaktif berbasis kearifan lokal Nganjuk untuk meningkatkan minat belajar dan hasil belajar IPAS siswa kelas V SD, dan (3) mengetahui keefektifan media pembelajaran interaktif berbasis kearifan lokal Nganjuk untuk meningkatkan minat belajar dan hasil belajar IPAS siswa kelas V SD. Penelitian ini dilaksanakan di SD Negeri 1 Tirtobinangun dan SD Negeri 3 Tirtobinangun, Patianrowo, Kabupaten Nganjuk, Jawa Timur. Subjek penelitian adalah siswa kelas V yang berjumlah 30 orang dengan rincian 8 siswa sebagai subjek uji coba produk dan 22 siswa sebagai subjek uji coba pemakaian / lapangan. Desain penelitian pengembangan ini menggunakan model pengembangan Borg & Gall yang meliputi; (1) studi pendahuluan, (2) perencanaan, (3) mengembangkan produk awal, (4) validasi desain, (5) revisi terhadap produk awal, (6) uji coba produk/ terbatas, (7) revisi produk, (8) uji lapangan utama, (9) revisi produk, (10) penyebaran/diseminasi. Pengumpulan data dilakukan menggunakan teknik wawancara, angket, lembar validasi, dan hasil belajar. Analisis data minat belajar dan hasil belajar menggunakan uji gain score.
Hasil penelitian dan pengembangan ini menunjukan bahwa: (1) media pembelajaran interaktif berbasis kearifan lokal Nganjuk valid untuk meningkatkan minat belajar dan hasil belajar IPAS siswa kelas V SD dibuktikan hasil validasi oleh validator dengan kevalidan materi memperoleh skor rata-rata 90%, kevalidan media/desain sebesar 85%, dan kevalidan bahasa sebesar 92,5%, (2) media pembelajaran interaktif berbasis kearifan lokal Nganjuk praktis untuk meningkatkan minat belajar dan hasil belajar IPAS siswa kelas V SD dibuktikan dengan rata-rata respon guru dan siswa sebesar 94,5%, dan (3) media pembelajaran interaktif berbasis kearifan lokal Nganjuk efektif untuk meningkatkan minat belajar dan hasil belajar IPAS siswa kelas V SD dibuktikan dengan nilai N-Gain minat belajar sebesar 0,726 serta nilai N-Gain hasil belajar sebesar 0,68.
Kata kunci : Media pembelajaran interaktif, kearifan lokal, minat belajar, hasil belajar
Name : Dinni Putri Ningtyas
Student ID : 24010855089
Program : Master (S2)
Departmen : Basic Education
Faculty : Faculty of Education
University : State University of Surabaya
Supervisor I : Prof. Nadi Suprapto, S.Pd., M.Pd., Ph.D
Supervisor II : Prof. Dr. Suryanti, M.Pd
This research is a development research that aims to: (1) determine the validity of interactive learning media based on Nganjuk local wisdom to increase interest in learning and the results of learning science in fifth-grade of elementary school students, (2) determine the practicality of interactive learning media based on Nganjuk local wisdom to increase interest in learning and the results of learning science in fifth-grade elementary school students,(3) determine the effectiveness of interactive learning media based on Nganjuk local wisdom to improve learning interest and science learning outcomes of fifth-grade elementary school students. This research was conducted at SD Negeri 1 Tirtobinangun and SD Negeri 3 Tirtobinangun, Patianrowo, Nganjuk Regency, East Java. The research subjects were 30 fifth-grade students, consisting of 8 students as product trial subjects and 22 students as usage/field trial subjects. The development research design used the Borg & Gall development model which includes; (1) preliminary study, (2) planning, (3) developing initial products, (4) design validation, (5) revision of initial products, (6) product/limited trials, (7) product revision, (8) main field trials, (9) product revision, (10) distribution/dissemination. Data collection was carried out using interview techniques, questionnaires, validation sheets, and learning outcomes. Data analysis of learning interest and learning outcomes used the gain score test.
The results of this research and development show that: (1) interactive learning media based on Nganjuk local wisdom is valid for increasing interest in learning and learning outcomes of fifth-grade elementary school students in science as evidenced by the validation results by the validator with the material validity obtaining an average score of 90%, media/design validity of 85%, and language validity of 92.5%, (2) interactive learning media based on Nganjuk local wisdom is practical for increasing interest in learning and learning outcomes of fifth-grade elementary school students in science as evidenced by the average response of teachers and students of 94.5%, and (3) interactive learning media based on Nganjuk local wisdom is effective for increasing interest in learning and learning outcomes of fifth grade elementary school students in science as evidenced by the N-Gain value of learning interest of 0.726 and the N-Gain value of learning outcomes of 0.68.
Keywords : Interactive learning media, local wisdom, learning interest, learning outcomes