DEVELOPMENT OF INTERACTIVE FLIPBOOK MODULE TO IMPROVE STUDENTS' PSYCHOMOTOR COMPETENCY IN THE FIELD OF IMAGE TAKING TECHNIQUES PRODUCTION IN STUDENTS OF MULTIMEDIA EXPERTISE PROGRAM GRADE XII (Case Study of SMK NU Tulungagung)
Seiring berkembangnya waktu, pendidik menyadari tuntutan tentang cara meningkatkan kualitas
pendidikan serta ketertarikan peserta didik di lingkungan belajar mereka. Penyampaian materi yang
baik dan penerimaan pemahaman yg mudah merupakan aspek yang penting di dalam sebuah
pembelajaran. Oleh karena itu, pendidik harus memilih bahan ajar yang tepat digunakan dalam proses
belajar mengajarnya tertutama pada aspek kompetensi kognitif (berfikir) dan psikomotorik
(keterampilan). Dari permasalahan tersebut, peneliti bermaksud untuk mengembangkan bahan ajar
untuk menunjang pembelajaran serta peningkatan kompetensi psikomtorik pada bidang teknik
pengambilan gambar produksi di SMK NU Tulungagung. Penelitian ini terdiri dari dua tahapan, tahap
pertama yaitu pengembangan modul dengan model pengembangan ADDIE yang melibatkan tahap-
tahap pengembangan model meliputi: Analysis, Design, Development, Implementation dan
Evaluations. Pada tahapan kedua dilakukan tahapan validasi penelitian dengan diperolehnya hasil
berupa validasi RPP dengan nilai 89%, materi pembelajaran dengan nilai 89,09%, media modul dengan
nilai 92,13%, soal pretest dan posttest dengan nilai 93,57%, dan angket respon siswa dengan nilai 85%.
Sehingga dari hasil tersebut didapatkan rerata keseluruhan validasi diperoleh dengan nilai 89,76% yang
dikategorikan “Sangat Layak” dan dari hasil tersebut menunjukkan bahwa modul layak atau dapat
diterapkan pada penelitian. Dengan adanya penelitian ini diharapkan agar memberikan dampak positif
di dalam meningkatkan hasil belajar terutama pada kompetensi psikomotorik serta belajar mandiri bagi
siswa program keahlian multimedia kelas XII.
Kata kunci: modul interaktif , flipbook interaktif, keahlian multimedia, kompetensi psikomotorik
As time goes by, educators realize the demands on how to improve the quality of education and student interest in their learning environment. Good delivery of material and easy acceptance of understanding are important aspects in learning. Therefore, educators must choose the right teaching materials to be used in their teaching and learning process, especially in the aspects of cognitive (thinking) and psychomotor (skills) competence. From these problems, researchers intend to develop teaching materials to support learning and improve psychomotor competence in the field of production shooting techniques at SMK NU Tulungagung. This study consists of two stages, the first stage is module development with the ADDIE development model which involves the stages of model development including: Analysis, Design, Development, Implementation and Evaluations. In the second stage, the research validation stage was carried out with the results obtained in the form of RPP validation with a value of 89%, learning materials with a value of 89.09%, module media with a value of 92.13%, pretest and posttest questions with a value of 93.57%, and student response questionnaires with a value of 85%.
So that from these results, the overall average validation was obtained with a value of 89.76% which was
categorized as "Very Eligible" and from these results it was shown that the module was feasible or could beapplied to the study. With this research, it is hoped that it will have a positive impactin improving learning outcomes, especially in psychomotor competence and independent learning for
students of the multimedia expertise program in grade XII.
Keywords: interactive module, interactive flipbook, multimedia expertise, psychomotor competence