MENGUKUR HASIL BELAJAR EKONOMI MENGGUNAKAN MEDIA ASESMEN WORD SEARCH PUZZLE DI PLATFORM ANDROID
Media asesmen digunakan sebagai tolok ukur kemampuan peserta didik setelah mengikuti pembelajaran, namun jika proses asesmen dilakukan dengan menggunakan media yang tidak relevan maka tujuan dari pembelajaran tidak dapat tercapai. Penelitian ini memiliki tujuan untuk mendeskripsikan kelayakan, kepraktisan, dan efektifitas penggunaan media asesmen Word Search Puzzle di platform android. Penelitian berjenis penelitian dan pengembangan (Research and Development R&D) dengan model ADDIE dari Dick dan Carry yang memiliki 5 tahapan, yaitu: Analysis, Design, Development, Implementation, dan Evaluation. Desain uji coba memakai One Group Pretest Posttest Design. Instrumen validasi produk diperoleh dari ahli asesmen, ahli bahasa, ahli media, dan respon peserta didik. Hasil penelitian memperlihatkan bahwa: (1) pengembangan media asesmen Word Search Puzzle dinyatakan layak, berdasarkan hasil validasi dengan rata-rata presentase 75,93%; (2) media Word Search Puzzle dinilai praktis dipakai dalam pembelajaran karena mampu meningkatkan ketertarikan peserta didik, berdasarkan respon peserta didik yang memperoleh rata-rata presentase 88,92%; dan (3) media asesmen Word Search Puzzle efektif digunakan untuk mengukur hasil belajar peserta didik dengan hasil akhir 100% dinyatakan lulus ketuntasan klasikal.
The assessment media is used as a benchmark for students ability after pasticipating in learning, but if the assessment process is carried out using irrelevant media, he objectives of learning can not be achieved. This study aims to describe the feasinility, practicality, and effectiviness of the use of the Word Search Puzzle assessment media on the android platform. The research type is research and development (R&D) with ADDIE models from Dick and Carry which has 5 stages: Analysis, Design, Development, Implementation, and Evaluation. The research trial design using the One Group Pretest Posttest Design, Validity product instrument were obtained from assessment expert, liguists, media expert, and student responses. The result showed that: (1) the development of the Word Search Puzzle assessment media is feasible, based on validation result with an average percentage of 75,93%; (2) Word Search Puzzle media is considered practical in learning because it is able to increase the interest of students, based on the students responses that get an average percentage of 88,92%; and (3) the Word Search Puzzle assessment media is affective to measure with the final result being 100% passed through classical completeness.