Pengembangan Game Edukasi Berbasis Android dengan Articulate Storyline Pada Materi Sistem Koordinat
Development Of Android-Based Educational Games With Articulate Storyline On Coordinate System Material
Penelitian ini bertujuan untuk mendeskripsikan proses pengembangan game edukasi berbasis Android dengan Articulate Storyline pada materi Sistem Koordinat dan mendeskripsikan hasil dari pengembangan game edukasi berbasis Android dengan Articulate Storyline pada materi Sistem Koordinat yang valid, praktis, dan efektif.
Metode yang digunakan dalam penelitian ini yaitu penelitian pengembangan (Reasearch and Development). Model pengembangan yang digunakan pada penelitian ini yaitu model ADDIE yang meliputi Analisis, Desain, Pengembangan, Implementasi, dan Evaluasi. Instrumen kevalidan berupa angket validasi, instrumen kepraktisan berupa angket respon peserta didik, serta instrumen keefektifan yang dilakukan pre-test dan post-test. Game edukasi berbasis Android ini diimplementasikan kepada peserta didik kelas VIII J SMPN 26 Surabaya.
Berdasarkan hasil penelitian, (1) Proses penelitian dan pengembangan ini dilakukan dengan 5 tahapan ADDIE. Tahap analisis meliputi analisis kebutuhan, kurikulum, dan media. Tahap desain meliputi menetapkan materi, merancang flowchart dan storyboard, dan pengumpulan dan pembuatan background dan gambar. Tahap pengembangan meliputi pembuatan produk game edukasi berbasis Android dengan Articulate Storyline pada materi sistem koordinat, validasi ahli media dan ahli materi, serta revisi media berdasarkan saran dan masukan dari ahli media dan ahli materi, dan uji coba terbatas kepada 9 peserta didik sebelum implementasi. Tahap implementasi dilakukan dengan mengimplementasikan game edukasi kepada peserta didik sebanyak 1 kelas. Tahap evaluasi meliputi kegiatan menganalisis hasil kevalidan, kepraktisan, dan keefektifan. (2) game edukasi ini memperoleh nilai persentase kevalidan sebesar 90,25% sehingga dapat dikategorikan sangat valid. Game edukasi dikatakan praktis karena hasil yang diperoleh dari angket respon peserta didik memperoleh nilai persentase 89,425% sehingga dikategorikan sangat praktis. Hasil penggunaan game edukasi ini juga efektif karena hasil N-gain yang diperoleh sebesar 0,92505847 yang kategori tinggi.
Kata Kunci: pengembangan, game edukasi, android, articulate storyline, sistem koordinat.
This study aims to describe the process of developing Android-based educational games with Articulate Storyline on Coordinate System material and describe the results of developing Android-based educational games with Articulate Storyline on valid, practical, and effective Coordinate System material.
The method used in this research is development research (Reasearch and Development). The development model used in this research is the ADDIE model which includes Analysis, Design, Development, Implementation, and Evaluation. Validity instruments in the form of validation questionnaires, practical instruments in the form of student response questionnaires, and effectiveness instruments carried out pre-test and post-test. This Android-based educational game is implemented for students of grade VIII J SMPN 26 Surabaya.
Based on the results of the research, (1) This research and development process is carried out with 5 stages of ADDIE. The analysis phase includes needs analysis, curriculum, and media. The design phase includes defining the material, designing flowcharts and storyboards, and collecting and creating backgrounds and images. The development phase includes the creation of an Android-based educational game product with Articulate Storyline on coordinate system material, validation of media experts and material experts, as well as media revision based on suggestions and input from media experts and material experts, and limited trials to 9 students before implementation. The implementation stage is carried out by implementing educational games to students as many as 1 class. The evaluation stage includes activities to analyze the results of validity, practicality, and effectiveness. (2) This educational game obtained a validity percentage value of 90.25% so that it can be categorized as very valid. Educational games are said to be practical because the results obtained from the student response questionnaire obtain a percentage value 89,425 % so it is categorized as very practical. The results of using this educational game are also effective because the N-gain results obtained are 0.92505847 which is in the high category.
Keywords: development, educational game, android, articulate storyline, coordinate system.