PENGEMBANGAN GAME EDUKATIF PERANGKA (PERMAINAN KERETA ANGKA) UNTUK MENINGKATKAN KEMAMPUAN NUMERASI ANAK USIA 5-6 TAHUN
DEVELOPMENT OF EDUCATIONAL GAME PERANGKA (NUMBER TRAIN GAME) TO IMPROVE NUMERACY SKILLS OF CHILDREN AGED 5-6 YEARS AGO
Penelitian ini bertujuan untuk mengembangkan game edukatif
bernama PERANGKA (Permainan Kereta Angka) sebagai media
pembelajaran yang inovatif untuk meningkatkan kemampuan
numerasi anak usia dini. Metode penelitian yang digunakan
adalah Research and Development dengan model ADDIE. Game
ini dikembangkan berdasarkan teori perkembangan kognitif
Piaget yang menekankan pentingnya media konkret dan visual,
serta teori multimedia Mayer yang mendasari penyusunan
elemen-elemen media dalam game. Subjek penelitian adalah anak
kelompok B usia 5–6 tahun di TK Labschool Unesa 1 Surabaya.
Teknik pengumpulan data meliputi observasi, angket validasi ahli,
uji kepraktisan, dan tes kemampuan numerasi. Hasil validasi
menunjukkan bahwa media ini sangat layak digunakan, dengan
persentase penilaian dari ahli materi sebesar 93%, ahli media 94%,
dan kepraktisan oleh guru sebesar 90%. Efektivitas media
berdasarkan analisis N-Gain mencapai sebesar 2,94 (kategori
tinggi) dengan presentase 93%. Dengan demikian, game edukatif
PERANGKA dinyatakan inovatif, efektif, dan menyenangkan
sebagai alternatif media pembelajaran numerasi untuk anak usia
dini.
This research aims to develop an educational game
educational game called PERANGKA (Number Train Game) as an innovative
innovative learning media to improve the numeracy skills of
numeracy skills in early childhood. The research method used
is Research and Development with the ADDIE model. Game
This game was developed based on Piaget's theory of cognitive development
Piaget which emphasizes the importance of concrete and visual media,
and Mayer's multimedia theory that underlies the preparation of
media elements in the game. The research subjects were children
group B aged 5-6 years at Labschool Unesa 1 Surabaya Kindergarten.
Data collection techniques include observation, expert validation questionnaire,
practicality test, and numeracy test. Validation result
validation results show that this media is very feasible to use, with
percentage of assessment from material experts of 93%, media experts 94%,
and practicality by teachers of 90%. Media effectiveness
based on N-Gain analysis reached 2.94 (high category) with a percentage of 93%.
category) with a percentage of 93%. Thus, the educational game
educational game is declared innovative, effective, and fun
as an alternative numeracy learning media for early childhood.
early childhood.