PENGEMBANGAN MEDIA KOMIK DIGITAL UNTUK MENINGKATKAN KETERAMPILAN MENDONGENG SISWA KELAS II SEKOLAH DASAR
THE DEVELOPMENT OF DIGITAL COMIC MEDIA TO IMPROVE STORYLING SKILLS IN CLASS II ELEMENTARY SCHOOL
Rendahnya minat siswa dalam menceritakan isi dongeng dikarenakan kurangnya media yang mendukung, terbatasnya penggunaan media dalam pembelajaran membuat siswa merasa bosan sehingga pembelajaran menjadi kurang menarik. Adanya penelitian ini bertujuan untuk menjelaskan prosedur pengembangan media komik digital untuk meningkatkan keterampilan mendongeng pada siswa kelas II sekolah dasar serta untuk mengetahui kuaitasnya dalam hal kepraktisan dan kevalidan. Jenis penelitian ini adalah penelitian pengembangan (research and development) dengan menggunakan model ADDIE. Instrumen pengumpulan data yang digunakan yaitu lembar validasi dan lembar angket. Berdasarkan hasil penelitian menujukkan bahawa prosedur pengembangan media melalui tahapan analisis, desain, pengembangan, penelitian, dan evaluasi. Hasil kevalidan menunjukkan bahwa validasi ahli materi memperoleh nilai sebesar 90 dan validasi ahli media memperoleh nilai sebesar 96,25. Kepraktisan media menunjukkan hasil angket respon siswa memperoleh nilai sebesar 98 dan angket guru memperoleh nilai sebesar 90. Disimpulkan bahwa kevalidan media dan materi dapat dikatakan valid dan kepraktisan masuk kedalam kategori praktis.
Kata Kunci : media, komik, mendongeng
The low interest of students in telling the contents of fairy tales is due to the lack of supporting media, the limited use of media in learning makes students feel bored so that learning becomes less interesting. This study aims to explain the procedure for developing digital comic media to improve storytelling skills in grade II elementary school students and to determine its quality in terms of practicality and validity. This type of research is research and development using the ADDIE model. The data collection instruments used were validation sheets and questionnaire sheets. Based on the results of the study, it was shown that the media development procedure went through the stages of analysis, design, development, research, and evaluation. The results of the validity show that the validation of the material expert gets a score of 75 and the validation of the media expert gets a score of 96.2. The practicality of the media shows that the results of the student response questionnaire get a score of 98 and the teacher's questionnaire gets a score of 90. It is concluded that the validity of the media and material can be said to be valid and practicality is included in the practical category.
Keywords : media, comics, storytelling