Abstrak
Penelitian ini bertujuan untuk: 1) Mengembangkan media animasi interaktif menggunakan Adobe Flash CS6 yang berisi materi berupa video animasi dan simulator kamera, 2) Menguji tingkat kevalidan media, 3) Menguji hasil belajar siswa setelah menggunakan media dan 4) Melihat respon siswa terhadap media.
Penelitian ini merupakan Jenis penelitian pengembangan atau Reasearch and Development (R&D) dengan menggunakan model pengembangan Hannafin and Peck yang terdiri atas tiga tahap yaitu analisis kebutuhan, desain, pengembangan dan implementasi, serta menggunakan desain penelitian one shoot case study. Teknik pengumpulan data menggunakan lembar validasi, angket respon siswa, dan tes hasil belajar psikomotorik siswa. Populasi penelitian ini adalah siswa kelas XI Multimedia di SMKN 4 Surabaya.
Hasil dari validasi media sebesar 94,6%, hasil validasi respon sebesar 95,27%, sedangkan hasil validasi soal psikomotor sebesar 90%. Hasil respon siswa terhadap media MANTRA sebesar 82,3%. Hasil belajar psikomotor memperoleh rata-rata kelas sebesar 79.03 dengan ketuntasan belajar klasikal sebesar 83,87% tuntas dan 16,13% tidak tuntas.
Kata kunci : Animasi Interaktif, Adobe Flash, Media pembelajaran, R&D, simulator kamera.
Abstract
This research aims to: 1) Developing media interactive animations using Adobe Flash CS6 which contain material of an animated video and camera simulator, 2) determine the validity of media, 3) Test results of study of the students after using media and 4) See the response of the students about media MANTRA.
This is the kind of Reasearch and Development (R&D) using the development model Hannafin and Peck which consists of three stages, namely requirements analysis, design, development and implementation, as well as using design research one shoot case study. Technique and data collection were sheet validation, student response, and test. The population of this research is a XI class student of Multimedia SMK Negeri 4 Surabaya.
The validation of the media showed 94.6% results, the validation response showed 95.27%, while the results of the validation of psychomotor showed 90%. The results of student response against the media MANTRA showed 82.3%. Psychomotor learning outcomes gained an average of 79.03 class with thoroughly of classical learning of 83,87% and 16,13% is not completely finished.
Keywords: interactive animation, Adobe Flash, Media of learning, R&D, camera simulator.