DEVELOPING “EXIT” GAME TO OVERCOME SENIOR HIGH SCHOOL STUDENTS’ SPEAKING ANXIETY
Kecemasan berbicara merupakan salah satu masalah serius bagi siswa sekolah menengah atas. Hal ini harus segera ditangani karena dapat mempengaruhi proses belajar siswa. Penelitian ini bertujuan untuk mendeskripsikan proses pengembangan, validasi dan kepraktisan game “EXIT” sebagai media untuk mengatasi kecemasan berbicara siswa SMA. Penelitian ini mengikuti pendekatan ADDIE oleh Branch (2009) untuk mengembangkan media. Penelitian ini melibatkan lima belas siswa SMA dan satu guru untuk memainkan permainan ini. Selain itu, nilai validasi media adalah 96 yang dapat dikatakan “Valid dan Berlaku”. Menurut hasil wawancara; siswa merasa senang dan rileks saat berbicara di depan teman-temannya. Mereka tidak menunjukkan kecemasan berbicara mereka. Mereka juga memberikan feedback positif terhadap game “EXIT”. Selanjutnya guru juga memberikan penilaian terhadap permainan tersebut. Berdasarkan hasil uji coba, tujuan utama telah terpenuhi. Singkatnya, game “EXIT” berlaku untuk mengatasi kecemasan berbicara siswa
Speaking anxiety was one serious problem for senior high school students. It should handle as soon as possible because it could affect students' learning process. This study aimed to describe the development process, the validation, and the practicality of the "EXIT" game as a medium to overcome senior high school students' speaking anxiety. This study followed the ADDIE approach by Branch (2009) to develop the media. This study involved fifteen senior high school students and one teacher in playing this game. Besides that, the validation score for the media was 96 that could be considered "Valid and Applicable." According to the interview result, students felt enjoy and relax while speaking in front of their friends. They did not show their speaking anxiety. They also gave positive feedback toward the "EXIT" game. Furthermore, the teacher also gave an appraisal for the game. Based on the trial result, the primary goals had met. In short, the "EXIT" game was applicable for overcoming students' speaking anxiety.