PENGARUH PENERAPAN MEDIA DIGITAL SIMULATOR LEARNING SEBAGAI SALAHSATU MEDIA PEMBELAJARAN ABAD 21
THE IMPACT OF IMPLEMENTING DIGITAL SIMULATOR LEARNING MEDIA AS ONE OF THE 21ST CENTURY LEARNING MEDIA
dengan berkembangnya teknologi belakangan ini mulai muncul berbagi trobosan baru dalam dunian pendidikan salah satunya adalah Media Pembelajaran Digital Simulator Learning.Penelitian ini bertujuan untuk menganalisis penegaruh penerapan media digital simulator terhadap hasil belajar serta respon peserta didik pada saat pembelajaran Jenis penelitian yang digunakan jenis Pre-experimental design. Populasi seluruh siswa kelas XI TSM SMK Senopati. Sampel dalam penelitian ini yaitu siswa kelas XI TSM SMK Senopati Sedati sidoarjo. Pengumpulan data berupa uji tertulis, observasi, dan dokumentasi. Uji tertulis dengan 25 butir soal pilihan ganda yang telah dilakukan uji validasi oleh para ahli. Analisis data dilakukan berupa analisis parametrik, uji normalitas dan sample t-test dengan menggunakan software spss statistic 25 Berdasarkan hasil penelitian yang telah diolah softhwhare SPSS 25, hasil uji paired sample T Test mendapatkan nilai 2 tailed sebesar 0,000. Dengan hasil demikian maka dinyatakan bahwa Ho ditolak dan H1 diterima. Hal ini dikarenakan terdapat peningkatan hasil belar peserta didik setelah dilakukan treatment. Kata Kunci: Media Pembelajaran, Digital Simulator, Abad 21.
With the development of technology recently, new breakthroughs have begun to emerge in the world of education, one of which is Digital Learning Simulator Learning Media.This research aims to analyze the influence of the application of digital simulator media on learning outcomes and student responses during learning The type of research used is pre-experimental design. The population is all students in class XI TSM SMK Senopati. The sample in this research was class XI TSM SMK Senopati Sedati Sidoarjo students. Data collection takes the form of written tests, observations and documentation. Written test with 25 multiple choice questions that have been validated by experts. Data analysis was carried out in the form of parametric analysis, normality test and sample t-test using SPSS statistical software 25 Based on the research results that have been processed by SPSS 25 software, the results of the paired sample T Test get a 2 tailed value of 0.000. With these results, it is stated that Ho is rejected and H1 is accepted. This is because there is an increase in students' learning outcomes after treatment. Keywords: Learning Media, Digital Simulator, 21st Century