Development of Interactive Learning Media Based on the Android Platform on National Income Material Class XI IPS at SMA Negeri 1 Taman Sidoarjo
Penelitian ini bertujuan untuk menganalisis kelayakan, kepraktisan dan keefekifan media pembelajaran intektif berbasis platform android pada materi pendapatan nasional kelas XI IPS SMA. Metode penelitian yang digunakan yaitu Research and Development (R&D) dengan model ADDIE terdiri atas lima tahap yaitu analisis, desain, pengembangan, implementasi, dan evaluasi. Hasil penelitian menyatakan bahwa (1) Persentase validasi ahli materi menunjukkan 91,67%, ahli media menunjukkan 84,71%, dan ahli evaluasi menunjukkan 91,67%. Rata-rata hasil validasi mendapatkan persentase sebesar 89,35%, maka media pembelajaran interaktif menunjukkan sangat layak dijadikan media pembelajaran; (2) Respon siswa mendapatkan persentase sebesar 92,28%, maka media pembelajaran interaktif dikatakan sangat praktis untuk media pembelajaran; (3) Hasil belajar siswa mendapatkan nilai gain sebesar 0,76, menunjukkan terjadi peningkatan yang tinggi terhadap hasil belajar dan sangat efektif untuk media pembelajaran.
Kata Kunci: android, media pembelajaran interaktif, pengembangan.
This study aims to analyze the feasibility, practicality and effectiveness of the instructional media based on the android platform on national income material in class XI IPS high school. The research method used is Research and Development (R&D) with ADDIE model consisting of five stages, namely analysis, design, development, implementation, and evaluation. The results of the study stated that (1) the percentage of material expert validation shows 91.67%, media expert shows 84.71%, and evaluation expert shows 91.67%. The average validation results get a percentage of 89.35%, then the interactive learning media shows very feasible as a learning medium; (2) Student responses get a percentage of 92.28%, then interactive learning media is said to be very practical for learning media; (3) Student learning outcomes get a gain value of 0.76, indicating a high increase in learning outcomes and very effective for learning media.
Keywords: android, interactive learning media, development.