Pangembangan Medhia Pasinaon Abasis Game Roblox Kanggo Materi Nulis Aksara Jawa Sandhangan Panyigeg Wanda Tumrap Siswa Kelas VI SDN Kidul Dalem 1
Pembelajaran Bahasa Jawa merupakan salah satu mata pelajaran muatan lokal yang memiliki peran penting dalam mengenalkan dan melestarikan budaya Jawa kepada siswa. Salah satu materi dalam pembelajaran Bahasa Jawa adalah aksara Jawa, khususnya sandhangan panyigeg wanda yang bertujuan agar siswa mampu memahami dan menerapkan aturan penulisan aksara Jawa dengan benar. Namun, dalam proses pembelajaran masih ditemukan berbagai kesulitan yang dialami siswa, seperti kesalahan dalam mengenali bentuk aksara, penggunaan sandhangan, serta penempatan sandhangan yang tepat. Selain itu, media pembelajaran yang digunakan masih cenderung konvensional sehingga pembelajaran aksara Jawa kurang menarik dan membuat siswa kurang termotivasi. Berdasarkan hasil observasi dan wawancara di SDN Kidul Dalem 1, ditemukan bahwa siswa kelas VI masih mengalami kesulitan dalam menulis aksara Jawa, terutama pada materi sandhangan panyigeg wanda. Guru juga masih banyak menggunakan buku sebagai media pembelajaran sehingga diperlukan inovasi media yang lebih interaktif dan sesuai dengan karakteristik siswa digital saat ini. Oleh karena itu, penelitian ini bertujuan untuk mengembangkan media pembelajaran berbasis game Roblox untuk materi nulis aksara Jawa sandhangan panyigeg wanda pada siswa kelas VI SDN Kidul Dalem 1 serta mengetahui tingkat kelayakan media yang dikembangkan. Metode yang digunakan dalam penelitian ini adalah Research and Development (R&D) dengan model pengembangan ADDIE yang terdiri atas tahap Analysis, Design, Development, Implementation, dan Evaluation. Teknik pengumpulan data dilakukan melalui observasi, wawancara, serta angket validasi kepada ahli media, ahli materi, ahli pembelajaran, dan respons siswa. Instrumen penelitian menggunakan skala Likert untuk mengetahui kualitas dan kelayakan media pembelajaran yang dikembangkan. Produk yang dihasilkan berupa media pembelajaran digital berbasis game Roblox yang memuat materi aksara Jawa, khususnya sandhangan panyigeg wanda, serta dilengkapi dengan misi, tantangan, dan latihan interaktif untuk membantu siswa belajar melalui pengalaman bermain. Produk yang dihasilkan adalah media pembelajaran digital berupa game Roblox menulis Aksara Jawa sandhangan panyigeg wanda yang dapat diakses melalui link
https://www.roblox.com/id/games/100854273860967/Pertualangan-Air-Terjun-Kakek-Bodo. Hasil penelitian menunjukkan bahwa media pembelajaran berbasis game Roblox menulis aksara jawa sandhangan panyigeg wanda dapat digunakan sebagai inovasi media pembelajaran Bahasa Jawa. Hasil validasi dari ahli media menunjukkan persentase sebesar 93% dengan kategori "Sangat Layak", ahli materi menunjukkan persentase sebesar 99% dengan kategori "Sangat Layak", dan ahli pembelajaran menunjukkan persentase sebesar 98% dengan kategori "Sangat Layak". Sementara itu, hasil respons siswa menunjukkan persentase sebesar 99% dengan kategori "Sangat Layak". Oleh karena itu, media ini diharapkan mampu membantu siswa memahami materi nulis aksara Jawa sandhangan panyigeg wanda, meningkatkan minat belajar, serta menciptakan pembelajaran yang lebih interaktif dan menyenangkan. Dengan demikian, media pembelajaran game Roblox Aksara Jawa dapat menjadi alternatif media digital dalam pembelajaran Bahasa Jawa di sekolah dasar.
Kata kunci: Media Pembelajaran, Game Roblox, Aksara Jawa, Sandhangan Panyigeg Wanda, Siswa Sekolah Dasar
Javanese language learning is one of the local content subjects that plays an important role in introducing and preserving Javanese culture for students. One of the materials in Javanese language learning is Javanese script, especially sandhangan panyigeg wanda, which aims to enable students to understand and apply the correct rules of writing Javanese script. However, students still experience difficulties during the learning process, such as recognizing script forms, using sandhangan, and placing sandhangan correctly. In addition, the learning media used are still mostly conventional, causing Javanese script learning to become less interesting and reducing students’ learning motivation. Based on observations and interviews at SDN Kidul Dalem 1, sixth-grade students still experienced difficulties in writing Javanese script, particularly in the sandhangan panyigeg wanda material. Teachers also mostly used textbooks and blackboards as learning media, so an innovative and interactive learning medium that suits students’ digital characteristics is needed. Therefore, this study aims to develop a Roblox-based learning media for writing Javanese script with sandhangan panyigeg wanda material for sixth-grade students at SDN Kidul Dalem 1 and to determine the feasibility level of the developed media. This research used the Research and Development (R&D) method with the ADDIE development model consisting of Analysis, Design, Development, Implementation, and Evaluation stages. Data collection techniques were carried out through observation, interviews, and validation questionnaires involving media experts, material experts, learning experts, and student responses. A Likert scale questionnaire was used to evaluate the quality and feasibility of the developed learning media. The product developed in this research is a digital learning media based on Roblox game containing Javanese script materials, especially sandhangan panyigeg wanda, equipped with missions, challenges, and interactive exercises to support learning through playing experiences. The product developed is a digital learning medium in the form of a Roblox game for practicing the writing of Javanese script, specifically Sandhangan Panyigeg Wanda, which can be accessed through a provided link
https://www.roblox.com/id/games/100854273860967/Pertualangan-Air-Terjun-Kakek-Bodo. The results of the study indicate that the Roblox game-based learning media for writing Javanese script, specifically Sandhangan Panyigeg Wanda, can be used as an innovative learning medium for Javanese language instruction. The media expert validation results showed a score of 93%, which was categorized as "Highly Feasible."The material expert validation yielded a score of 99%, also categorized as "Highly Feasible," while the instructional expert validation resulted in a score of 98%, falling within the "Highly Feasible" category. Meanwhile, the students' response questionnaire obtained a score of 99%, which was likewise categorized as "Highly Feasible." Therefore, the developed Roblox-based digital learning media for teaching the writing of Javanese script, specifically Sandhangan Panyigeg Wanda, is considered highly feasible for use as a learning medium for sixth-grade elementary school students.This media is expected to help students understand the writing of Javanese script with sandhangan panyigeg wanda, increase learning motivation, and create a more interactive and enjoyable learning process. Therefore, Roblox Javanese Script learning media can become an alternative digital learning medium for Javanese language learning in elementary schools.
Keywords: Learning Media, Roblox Game, Javanese Script, Sandhangan Panyigeg Wanda, Elementary School Students