ABSTRACT
THE DEVELOPMENT OF ANDROID –BASED EDUCATIONAL LEARNING MEDIA GAME TO IMPROVE STRUDENT LEARNING OUTCOMES ON ECONOMIC SUBJECT CLASS X IPS IN SMA NEGERI 1 BANGKALAN
Name : Karimatin Nurisa
Student Number : 15080554005
Study Program : S1 Economic Education
Department : Economic Education
Faculty : Faculty of Ekonomic
Name of Institution :
Universitas Negeri Surabaya
Advisor : Muhammad Abdul Ghofur, SE., M.Pd
Media of learning Android-based Educational Games are learning media that are used to help students in understanding learning in the material of the Central Bank, Payment System, and Payment Tools. Based on the feasibility of learning media, student learning outcomes, and student responses when using Android-based Educational Game media.
The type of study is a Research development of Research and Development (R & D) with ADDIE research procedures, namely Analysis (Analysis), Design (Design), Development (Development), Implementation (Implementation) and Evaluation (Evaluation). This research was conducted in SMA 1 Bangkalan in class X IPS 1 which was taken by 20 students with limited trials.
The
results of this study were declared feasible by material experts with an
overall percentage score of 78%, by media experts obtaining a percentage score
of 100%, by experts evaluating 79.6% so that the media was declared worthy of
application in learning. The response of students about the use of
Android-based Educational Game media obtained an overall percentage of 97% so
that the media is feasible to be applied in learning. The media is said to be
effective as evidenced by the value of the posttest by using a t test with a
significance of 0,000% which has an increase from the pretest value with a
pretest percentage value of 69.55% and posttest value of 83.7% so that after
the application of educational media the students experience learning outcomes
14.15% increase.
Keywords:
Android Based Educational game, Learning Outcomes, Cental Bank